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The best match I've found so far is https://github.com/caranatar/tracerz, which can help a lot, but it intended for use with random values, and I would have to handle some of the higher-level connections myself, like linking pronouns with pluralization, and handling past/present/future tenses on my own. I'm not afraid to do this, but I want to explore my options.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Even if you're not planning to translate your game into other languages, it might be worth looking into one of the localisation systems. For example, Mozilla's Fluent handles pluralisation, gender, etc..
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Cataclysm
A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release. (by zaimoni)
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
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Internationalize TypeScript app
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FTL loader
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Requesting feedback on a string interpolation concept
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Questions about a translation system
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l10n: A proc macros crate to ease project localization and provide compile time checks (message exists, mandatory arguments are set, functions are defined) built upon fluent-bundle.