Cataclysm VS dungeon-generation

Compare Cataclysm vs dungeon-generation and see what are their differences.

Cataclysm

A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release. (by zaimoni)

dungeon-generation

A simple demonstration of various roguelike dungeon generation algorithms. (by AtTheMatinee)
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Cataclysm dungeon-generation
19 3
27 196
- -
7.1 0.0
2 months ago over 2 years ago
C++ Python
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cataclysm

Posts with mentions or reviews of Cataclysm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.

dungeon-generation

Posts with mentions or reviews of dungeon-generation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-19.
  • Gamedev beginner looking for procedural gen project advice
    1 project | /r/roguelikedev | 28 Jun 2023
    https://github.com/AtTheMatinee/dungeon-generation has a list of several dungeon generation algorithms you can try. You might also check out https://thingonitsown.blogspot.com/2018/11/dungeon-generator.html and https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm and https://www.boristhebrave.com/2021/08/14/recursive-subdivision-variants/
  • Sharing Saturday #467
    4 projects | /r/roguelikedev | 19 May 2023
    I've been studying dungeon algorithms, and I've found some interesting links and reddit posts, like Improved BSp Dungeon, How to connect rooms in a bsp or dungeon-generation. After thinking about this, I think that I'll throw away my algorithms and use the already tested algorithms from AtTheMatinne. Because, why reinvent the wheel?
  • Sharing Saturday #352
    6 projects | /r/roguelikedev | 5 Mar 2021
    I decided to add a few more, so I borrowed two from here and implemented them

What are some alternatives?

When comparing Cataclysm and dungeon-generation you can also consider the following projects:

reflector - Reflector: Laser Defense, a tactical base-builder game

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Parallax_Engine

sleepy

shipyard - Entity Component System focused on usability and flexibility.

python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.

CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features

RSRevived

roguelike-rust

secbot-2021-7drl - 7-day Roguelike, 2021 (Success)

pyrite_box - Fun project making something that looks a bit like the old SSI Gold Box games.