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Dungeon-generation Alternatives
Similar projects and alternatives to dungeon-generation
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Cataclysm
A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release. (by zaimoni)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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RogueGameDev
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
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Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
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dungeon-generation reviews and mentions
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Gamedev beginner looking for procedural gen project advice
https://github.com/AtTheMatinee/dungeon-generation has a list of several dungeon generation algorithms you can try. You might also check out https://thingonitsown.blogspot.com/2018/11/dungeon-generator.html and https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm and https://www.boristhebrave.com/2021/08/14/recursive-subdivision-variants/
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Sharing Saturday #467
I've been studying dungeon algorithms, and I've found some interesting links and reddit posts, like Improved BSp Dungeon, How to connect rooms in a bsp or dungeon-generation. After thinking about this, I think that I'll throw away my algorithms and use the already tested algorithms from AtTheMatinne. Because, why reinvent the wheel?
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Sharing Saturday #352
I decided to add a few more, so I borrowed two from here and implemented them
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Stats
AtTheMatinee/dungeon-generation is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of dungeon-generation is Python.
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