yocto-8
fake-08
yocto-8 | fake-08 | |
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5 | 46 | |
90 | 521 | |
- | - | |
0.0 | 6.9 | |
over 1 year ago | 18 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
fake-08
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Pico 8 in other software
fake-08, written in c++ with an SDL backend: If you want/need accurate p8 behavior, down to stuff like peek+poke and fixed point precision, look here. (As a disclosure I have contributed to this project)
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29 March 2023 - GarlicOS update v1.3.7: More Pico-8 fixes & added a D-Pad mapping function to the PCSX ReARMed core
Reverted a fake08 commit that caused broken savestates (Commit 89ae9ae)
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Just a totally Cis Male playing Celeste
fake-08 – https://github.com/jtothebell/fake-08/releases
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28 March 2023 - GarlicOS update v1.3.6: Updated fake08 core, fixed OSK issue for ScummVM core + more
The fake08 core has been updated (Commit e9fe530)
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RG35XX for pico8 and Tic80
It's just an emulation of the PICO-8 platform as a libretro core. You can learn more about it at https://github.com/jtothebell/fake-08.
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Celeste on the 3DS releases tomorrow, so excited!
GBA port would work, but I was testing fake-08 compared to ccleste
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Would it be posaible to run full pico 8 on 3ds?
Fake-08 has a release to play Pico-8 games on 3DS.
- Is there a way to save game states on miyoo mini? all my progress gets lost after I exit…
- HELP: fake-08 core in android - save and load states
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Is its possible to change Pico-8 keybinds?
This is currently not possible. You are welcome to create an issue about it here: https://github.com/jtothebell/fake-08/issues
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
MiyooCFW - Custom firmware source code and resources for BittBoy, PocketGo, PowKiddy V90-Q90-Q20 and third party handheld consoles
GameTiger-Console - Retro style handheld game console build using RP2040
3DS-Pico8 - Check out https://github.com/jtothebell/fake-08 instead.
PicoPico - Pico-8 Player
351ELEC - Handheld firmware optimized for the Anbernic RG351P/M/V devices.
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
arkos - Another rockchip Operating System
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita