xdotool
imgui
xdotool | imgui | |
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38 | 351 | |
3,031 | 55,870 | |
- | - | |
3.5 | 9.7 | |
25 days ago | 6 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xdotool
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autoclicker with multiple locations
Have a look at this: https://github.com/jordansissel/xdotool
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AMD Ryzen 7 7800X3D: Windows 11 vs. Ubuntu 23.04 Linux Performance
Maybe not AHK exactly, but it essentially does the same: xdotool
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[Lua] How to set the --geometry parameter in a Lua script?
Use an external tool, like xdotool.
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gtk-rs: can't get window ID with command inside connect_show or connect_realize
In a gtk-rs application, I'm running a xdotool command to get the id of the application's window. I'm running the command in a connect_show closure (after the window has been shown):
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My (challenging) experience building a window switcher for Ubuntu
Eventually, I needed to find the ID of windows, move them, and bring them to the front—I realized I couldn't do that with gtk-rs. I needed to interact with the window manager (X11 server). So from inside my application, I ran commands that called xdotool.
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I cannot take it any longer, please, help!
You might be able to use audacity in the background by setting up an application launcher in the gnome panel that executes xdotool, which can send keyboard signals (like R for record) to running applications: https://github.com/jordansissel/xdotool
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Focusing/switching X11 windows with a Rust crate
Right now, I'm focusing (switching) X11 windows with a shell command (xdotool) from inside my Rust program:
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X Window System Basics
Maybe xdotool [0] is what you're looking for.
[0] https://github.com/jordansissel/xdotool/
- Some help writing C extensions
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Ask HN: What's Your Proudest Hack?
I often create screen recordings for my classes, but it's very boring and time consuming. I'm a perfectionist, and if I mistype a command I prefer to re-record everything. Moreover, every time one of the tools used in the videos gets a significant update, I feel compelled to redo the video.
I have started using xdotool [1] to create bash scripts that send mouse clicks and keystrokes to apps. Interleaving calls to xdotool with the "sleep" command [2] produce a convincing effect. If I need to redo a video to fix typos or after a program update, I just fix the bash script and restart the recording.
Alas, the only thing that is missing in my videos is the sound of keyboard clicks… But nothing is perfect!
[1] https://github.com/jordansissel/xdotool
[2] https://en.wikipedia.org/wiki/Sleep_(command)
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
ydotool - Generic command-line automation tool (no X!)
wxWidgets - Cross-Platform C++ GUI Library
AutoKey - AutoKey, a desktop automation utility for Linux and X11.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
wtype - xdotool type for wayland
NanoGUI - Minimalistic GUI library for OpenGL
archweb - Arch Linux website code
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
i3-vim-focus - Vim plugin for seamless navigation between i3 and vim
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
keepassxc - KeePassXC is a cross-platform community-driven port of the Windows application “Keepass Password Safe”.
CEGUI