x-tools
gba-link-connection
x-tools | gba-link-connection | |
---|---|---|
1 | 2 | |
555 | 174 | |
- | - | |
9.9 | 9.4 | |
1 day ago | 24 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
x-tools
gba-link-connection
-
r/LinkCable Lounge
here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
-
Apotris v2 is out now! You can now battle your friends via Link Cable!
I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board
What are some alternatives?
eModbus - Modbus library for RTU, ASCII and TCP protocols. Primarily developed on and for ESP32 MCUs.
awesome-gbadev - A curated list of Game Boy Advance development resources
psc - E2E encryption for multi-hop tty sessions or portshells + TCP/UDP port forward
blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
modbuspp - A C++ Library for Modbus TCP Client Protocol
piugba - 🎮 PIU simulator for the GBA.
libserial - Serial Port Programming in C++
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
LAN-Share - Cross platform LAN File transfer application built with Qt C++ framework
gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.
uart-esp-cpp - UART C++ Class Component for ESP-IDF