wwise-godot-integration
wwiser
wwise-godot-integration | wwiser | |
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4 | 4 | |
302 | 213 | |
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7.4 | 7.6 | |
16 days ago | 27 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | - |
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wwise-godot-integration
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Godot for AA/AAA game development - What's missing?
What issues? Report issues here so that I can fix them: https://github.com/alessandrofama/wwise-godot-integration/issues
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
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Steam Audio plugin for Godot?
ah damn. I've just found Wwise which suggests it might do some 3d audio/sound propagation stuff (based on it mentioning reflection and environments), but im not sure if it actually does any. Do you know anything about this?
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Big Suggestion to Game Audio Programmer
And if you have some free time, maybe you'd like to help improve our Wwise integration 😊
wwiser
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Is it possible to extra BG3 sound effects?
If you then download this wwiser program from here https://github.com/bnnm/wwiser/releases and you have python installed you can convert a .bnk file into an xml file using this command in the terminal (the
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How is the synthax wrong here?
Sorry for my extreme ignorance, just don't know where to ask for help. I am trying to use this python wwise script https://github.com/bnnm/wwiser The error in cmd says that the N in "open" has a synthax error the module is: with open(args.config, 'r', encoding='utf-8-sig') as f:
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Fire Emblem Engage: Voice Clips - Firene
Converted using https://github.com/bnnm/wwiser
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Is there anybody that could decompile these bnk files for me?
Sure, vgmstream and wwiser can play the audio in the bnk files, and the latter can even play events and export the metadata in a format that lets you play them with the former. I only didn't link them because I wasn't sure it would be appreciated in this subreddit, but since OP removed the post anyways, I see no reason not to.
What are some alternatives?
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
RingingBloom - C#-based set of tools for WWise audio editing (generally for Capcom games).
godot-sqlite - GDExtension wrapper for SQLite (Godot 4.x+)
GinsorAudioTool2Plus - Ginsor's Audio Tool 2 for Destiny, now open and improved!
godot - Godot Engine – Multi-platform 2D and 3D game engine [Moved to: https://github.com/godotengine/godot]
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games. [Moved to: https://github.com/vgmstream/vgmstream]
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
lor-vo-extractor - A simple GUI utility to extract voiceover files from the game Legends of Runeterra.
fmod-for-godot - FMOD Studio Integration for the Godot Engine
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript