wiwinwlh VS reanimate

Compare wiwinwlh vs reanimate and see what are their differences.

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wiwinwlh reanimate
5 14
2,528 1,104
- 0.5%
0.0 0.0
about 2 years ago 4 months ago
Haskell Haskell
GNU General Public License v3.0 or later LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wiwinwlh

Posts with mentions or reviews of wiwinwlh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.
  • Počeo da učim Haskell
    12 projects | /r/programiranje | 8 Mar 2023
    wiwibwlh
  • Update on The Haskell Guide
    2 projects | /r/haskell | 14 Feb 2023
    In this respect, The Haskell Guide is not a tutorial, project-based guide or textbook, which aims to give a more complete walk through the language, in a linear fashion, but more like a reference guide that is carefully designed to be accessible and clear. In that respect, it's like a beginner level version of What I Wish I Knew When I Learned Haskell, with more cross-referencing. (By the way, I don't think this is a substitute for more in-depth or didactically rich resources at all; it's trying to address a different problem.)
  • Wren is a small, fast, class-based concurrent scripting language
    11 projects | news.ycombinator.com | 28 Aug 2022
    Many libraries try to stick to Haskell 98. Also whenever someone writes a paper about some new techniques, they always seem to take a lot of pleasure in pointing out when their technique works in Haskell 98.

    I like that you can mix and match GHC extensions even in the same project. So one library (or even just one module) might use some crazy and messy extensions, but you can still use it from vanilla Haskell.

    http://dev.stephendiehl.com/hask/#language-extensions has a list of extensions and some judgement on them.

    For example, I really like TupleSections. They are not strictly necessary for anything, they are purely cosmetic / syntactic sugar. But they also don't cause any mess. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/tupl...

    Also: TypedHoles are really neat for developing, and will never show up in your final code. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/type...

  • How was your study routine to become good at haskell?
    4 projects | /r/haskell | 12 Jul 2022
    Maybe try to implement something using Haskell? For example, try to read through: https://en.wikibooks.org/wiki/Write_Yourself_a_Scheme_in_48_Hours to see how the concepts are used in a "real world" setting. Also, https://github.com/sdiehl/wiwinwlh is an underrated resource imo. Anyways, the best way to learn Haskell is to just use it. I'm still learning myself, so I don't have much to say beyond that.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing wiwinwlh and reanimate you can also consider the following projects:

course-plan - 📜 Haskell course info, plan, video lectures, slides

manim - Animation engine for explanatory math videos

fp-notes - Notes on Functional Programming and related topics

brick - A declarative Unix terminal UI library written in Haskell

sense-lang - Sense is a very high level, functional programming language for creating software by writing only the absolute necessary information and not a single line above that.

plot-light - A lightweight plotting library, exporting to SVG

haskell-docs

OpenGL - Haskell bindings to OpenGL

zero-bs-haskell - Learn Haskell, with tiny lessons.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

haskell-handbook - Best practices on how to be efficient with Haskell in production

manim - A community-maintained Python framework for creating mathematical animations.