wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
rgx
Modern mid-level 2D graphics library (by cloudhead)
wgpu-mc | rgx | |
---|---|---|
2 | 1 | |
441 | 191 | |
1.1% | - | |
7.8 | 0.0 | |
about 1 month ago | over 3 years ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
rgx
Posts with mentions or reviews of rgx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-15.
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Interesting pixel art software that might interest programmers. Vim style input on an art software package
They aren't using opengl directly. They're using rgx:
What are some alternatives?
When comparing wgpu-mc and rgx you can also consider the following projects:
INOX - Rust Game engine integrated in Blender [WebGPU ready]
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
rx - 👾 Modern and minimalist pixel editor
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
grid_pathfinding - Pathfinding on grids using jumping point search and connected components.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
glyphon - 🦅🦁 Fast, simple 2D text renderer for wgpu
bdk-jni - JNI bindings for bdk
keyboard-image-editor