wgpu-mc VS bdk-jni

Compare wgpu-mc vs bdk-jni and see what are their differences.

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)

bdk-jni

JNI bindings for bdk (by bitcoindevkit)
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wgpu-mc bdk-jni
2 1
441 9
1.1% -
7.8 0.0
about 1 month ago over 1 year ago
Rust Rust
Mozilla Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

bdk-jni

Posts with mentions or reviews of bdk-jni. We have used some of these posts to build our list of alternatives and similar projects.
  • Nakamoto: a new Bitcoin light-client
    1 project | /r/Bitcoin | 24 Jan 2021
    For Android, binding via rust's C FFI would be the way to go. There is a project working on this here: https://github.com/bitcoindevkit/bdk-jni - and the plan would be to integrate nakamoto with bdk, for instance.

What are some alternatives?

When comparing wgpu-mc and bdk-jni you can also consider the following projects:

INOX - Rust Game engine integrated in Blender [WebGPU ready]

flapigen-rs - Tool for connecting programs or libraries written in Rust with other languages

rgx - Modern mid-level 2D graphics library

jvm - JVM in Rust, written as a learning project.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

android_rust_service - Android App with foreground service using Rust Native Libraries

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

jni-bindgen - Generate Rust JVM FFI wrappers around APIs defined by .jar or .class files, because maintaining your own hand-written bindings is an exercise in boredom, soundness bugs, and pain.

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

java_rs - Project including useful tools for working with Java classes in Rust, as well as a work-in-progress JVM.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

j4rs - Java for Rust