wg VS gdnative

Compare wg vs gdnative and see what are their differences.

wg

Coordination repository of the embedded devices Working Group (by rust-embedded)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
wg gdnative
12 93
1,834 3,565
1.1% 0.5%
8.1 7.2
5 days ago 24 days ago
Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wg

Posts with mentions or reviews of wg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-15.
  • Embedded Rust Education: 2023 Reflections & 2024 Visions
    2 projects | dev.to | 15 Dec 2023
    Inspired by James Munns's call, and as 2023 is coming to an end, I figure it's a good opportunity to reflect and look forward to 2024. It's been a bit over 1.5 years since I embarked on my embedded Rust journey and it's been nothing less than exciting since. So here it goes.
  • In search of Rust projects to contribute
    4 projects | /r/rust | 6 Jul 2023
    Because you are an embedded guy. There is the https://github.com/rust-embedded/wg working-group. Rust on embedded is really on a got track forward. There are many chips/vendors that are supported both in no std / std rust world, but still there is a lot of niche things where you can actively help to be the first to get it run in Rust.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    To specifically answer your question, here:

    * <http://www.areweembeddedyet.com/>

    It currently redirects to:

    * <https://rust-embedded.org>

    Which doesn't really contain anything other than a link to <https://github.com/rust-embedded>.

    (via <https://github.com/rust-embedded/wg/issues/15>)

  • Google announce secure Rust-based OS for embedded system
    8 projects | /r/embedded | 18 Oct 2022
    Then the Rust Embedded workgroup provides: - Direction on how to using generics and zero-sized types to achieve functional safety - svd2rust, which provides safe abstractions to peripheral access from SVD files and achieves this functional safety - The embedded HAL spec, which makes porting to different vendors/hardware easy - Peripheral access controllers and HALs for various vendors & hardware
  • What are your guys' thoughts on Rust?
    3 projects | /r/embedded | 16 Dec 2021
    The Rust Embedded Devices Working Group curates a list of useful embedded Rust resources, including Peripheral Access Crates (autogenerated from SVD files), embedded-hal Implementation Crates (hand-written libraries implementing the traits (interfaces) specified by the embedded-hal), and Board Support Crates.
  • Question about Rust's binary size
    5 projects | /r/rust | 28 Jul 2021
    You should also look at https://github.com/rust-embedded/wg/issues/41 and https://github.com/rust-lang/rust/pull/55011#issuecomment-429336055.
  • Things you can’t do in Rust (and what to do instead)
    5 projects | /r/rust | 14 May 2021
    Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
  • Semantic Versioning Will Not Save You
    2 projects | news.ycombinator.com | 2 Mar 2021
  • Is there a embedded community/website where it is modern?
    1 project | /r/embedded | 6 Feb 2021
  • Would it be possible to run Rust on the new Raspberry Pi Pico?
    4 projects | /r/rust | 21 Jan 2021
    Most of the issues are explained in EWG RFC 419. The TL;DR is that some resources need to implement Send to be usable from interrupts, but they must not be sent across cores.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain πŸ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing wg and gdnative you can also consider the following projects:

rust-semverver - Automatic checking for semantic versioning in library crates

bevy - A refreshingly simple data-driven game engine built in Rust

pico-examples

Godot - Godot Engine – Multi-platform 2D and 3D game engine

flip-link - Adds zero-cost stack overflow protection to your embedded programs

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.

macroquad - Cross-platform game engine in Rust.

not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

TX-2-simulator - Simulator for the pioneering TX-2 computer

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.