wee_alloc VS wgpu

Compare wee_alloc vs wgpu and see what are their differences.

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wee_alloc wgpu
7 195
632 10,995
0.0% 3.2%
0.0 9.9
about 1 year ago 4 days ago
Rust Rust
Mozilla Public License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wee_alloc

Posts with mentions or reviews of wee_alloc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-18.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing wee_alloc and wgpu you can also consider the following projects:

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

vulkano - Safe and rich Rust wrapper around the Vulkan API

wasi-libc - WASI libc implementation for WebAssembly

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

cargo-wasi - A lightweight Cargo subcommand to build Rust code for the `wasm32-wasi` target

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

create-wasm-app - npm init template for consuming rustwasm pkgs

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

compiler-builtins - Porting `compiler-rt` intrinsics to Rust

bevy - A refreshingly simple data-driven game engine built in Rust

wasm-pack - 📦✨ your favorite rust -> wasm workflow tool!

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.