websurfx
wgpu
websurfx | wgpu | |
---|---|---|
37 | 197 | |
625 | 11,061 | |
- | 3.8% | |
9.7 | 9.9 | |
3 days ago | 4 days ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
websurfx
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Websurfx - first stable version released! v1.0.0!!
GitHub release: https://github.com/neon-mmd/websurfx/releases/tag/v1.0.0
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Selfhosted web search engine
Sorry for being late to reach you out. Thanks for trying out Websurfx, but I can help you out in setting up Websurfx. Just a raise an issue here, or you can ask for help here at our discord, we would be glad in helping you out :).
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How to Wrap Your Errors with Enums when using Error-stack
Recently we decided to do error-handling and provide custom error-messages for the errors related to each engine code present under src/engines folder in one of my project websurfx when using error-stack and we wanted to use enums for it and we found that the error-stack project provides no guide, tutorial or example but thanks to one of our maintainers @xffxff, @xffxff provided a really cool solution to this problem and which helped me learn a lot so I decided to share with you all on what I learned from it in this post and how you can wrap errors with enums when using error-stack so stick till the end of the post.
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Websurfx - an open-source alternative to Searx that provides clean, ad-free, and organic results with incredible speed while keeping privacy and security in mind.
Also, you can check out the docs for steps on how to do docker deployment. I have covered it over there in great depth.
git clone https://github.com/neon-mmd/websurfx.git
- Websurfx - An open-source alternative to Searx that provides clean, ad-free, and organic results with incredible speed while keeping privacy and security in mind.
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How can I improve this code??
Before you look into the code, I would like to explain in brief what the code below does. The code below a function which builds a new random user-agent from the provided browsers and returns it as a string but it is too slow it takes 10 seconds to build and even with caching option enabled it takes around 5-7 seconds but I want to reduce the time it takes by as much as possible. Please provide me with some suggestions or code on how to improve this down in the comments or here in this issue I have opened in my project.
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[Hobby] Seeking Passionate Team for Open Source Meta-Search Engine Project in Rust
If you'd like to join the WebSurfx team and help shape the future of a privacy-centric search engine, please check out our project on GitHub: WebSurfx GitHub. Feel free to explore the code, open issues, or submit pull requests. Don't hesitate to introduce yourself and share your ideas!
- Websurfx - an open-source alternative to Searx that allows you to search through multiple search engines all at once with incredible speed, privacy, and security which provides Ad-free clean results, high customizability, and much more. (Check out the link below for more info)
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
mkvdump - MKV and WebM parser CLI tool
vulkano - Safe and rich Rust wrapper around the Vulkan API
websurfx
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
SquireCore - The backend library used by Squire Tournament Services
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
release-plz - Publish Rust crates from CI with a Release PR.
bevy - A refreshingly simple data-driven game engine built in Rust
steel - An embedded scheme interpreter in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.