Pion WebRTC VS FirebaseRTC

Compare Pion WebRTC vs FirebaseRTC and see what are their differences.

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Pion WebRTC FirebaseRTC
85 58
12,664 473
1.9% 2.7%
8.9 0.0
4 days ago 11 months ago
Go JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pion WebRTC

Posts with mentions or reviews of Pion WebRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • VoRS: Vo(IP) Simple Alternative to Mumble
    15 projects | news.ycombinator.com | 19 Apr 2024
  • Golang WebRTC. How to use Pion 🌐Remote Controller
    4 projects | dev.to | 16 Feb 2024
  • Pure Go Implementation of the WebRTC API
    1 project | news.ycombinator.com | 7 Jan 2024
  • Pure C WebRTC
    12 projects | news.ycombinator.com | 7 Jan 2024
    I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....

    When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!

    Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)

    -----

    I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!

    * https://github.com/shinyoshiaki/werift-webrtc (Typescript)

    * https://github.com/pion/webrtc (Golang)

    * https://github.com/webrtc-rs/webrtc (Rust)

    * https://github.com/algesten/str0m (Rust)

    * hhttps://github.com/sepfy/libpeer (C/Embedded)

    * https://webrtc.googlesource.com/src/ (C++)

    * https://github.com/sipsorcery-org/sipsorcery (C#)

    * https://github.com/paullouisageneau/libdatachannel (C++)

    * https://github.com/elixir-webrtc (Elixir)

    * https://github.com/aiortc/aiortc (Python)

    * GStreamer’s webrtcbin (C)

    See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.

  • WebRTC for the Curious
    18 projects | news.ycombinator.com | 4 Jan 2024
  • Ask HN: What side projects landed you a job?
    62 projects | news.ycombinator.com | 3 Dec 2023
    I have worked four jobs related to https://github.com/pion/webrtc and one for https://webrtcforthecurious.com

    Two companies used Pion. The other two were just using the protocol (WebRTC)

  • Need help with audio calls for rooms with about 10 people in each.
    2 projects | /r/WebRTC | 5 Jun 2023
  • Possible frameworks/languages for a web/mobile application
    2 projects | /r/webdev | 29 May 2023
    In my experience Go has been relatively approachable for people that are good at PHP. It has a great standard library and a pretty solid ecosystem, though frameworks aren’t as popular in Go. There are some well regarded libraries for things like WebRTC via https://github.com/pion/webrtc WebSicket via https://github.com/nhooyr/websocket
  • Video streaming in golang
    5 projects | /r/golang | 3 May 2023
    Don't try to make RTC yourself, it looks easy, but in fact, it's a really hard problem to solve. Use https://pion.ly/ it's a pretty solid package they also have a discord/slack channel with a lot of helpful people there.
  • Datachannel video streaming?
    2 projects | /r/WebRTC | 2 May 2023
    Maybe you can reuse some of this code: https://github.com/pion/webrtc/blob/master/examples/data-channels/main.go

FirebaseRTC

Posts with mentions or reviews of FirebaseRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.
  • WebSocket vs. HTTP communication protocols
    3 projects | dev.to | 10 Feb 2024
    You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
  • Wishing Upon A Star with Web AR for Disney’s Wish
    1 project | dev.to | 25 Nov 2023
    We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
  • Create a SwiftUI Video Streaming App With Fun Emoji Reactions
    4 projects | dev.to | 8 Sep 2023
    Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
  • Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
    2 projects | dev.to | 31 Aug 2023
    Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
  • Live video streaming app
    2 projects | /r/golang | 11 Apr 2023
    Possibly you what to look into WebRTC: https://webrtc.org/
  • Chat protokoli
    3 projects | /r/programiranje | 7 Apr 2023
  • Use JS suited for Online Games?
    1 project | /r/learnprogramming | 9 Dec 2022
    Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
  • Send data to specific client from another client with a server in middle[C#][TCP][UDP]
    1 project | /r/csharp | 5 Dec 2022
    Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
  • Taking the Power Back with Web Meshes
    3 projects | dev.to | 26 Nov 2022
    P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
  • I made a website sending file P2P
    2 projects | dev.to | 23 Nov 2022
    The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here

What are some alternatives?

When comparing Pion WebRTC and FirebaseRTC you can also consider the following projects:

mediasoup - Cutting Edge WebRTC Video Conferencing

flutter-webrtc-demo - Demo for flutter-webrtc

livekit-server - Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. [Moved to: https://github.com/livekit/livekit]

janus-gateway - Janus WebRTC Server

NodePlayer.js - Pure JavaScrip HTML5 live stream player

aiortc - WebRTC and ORTC implementation for Python using asyncio

open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic

libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets

webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.

SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.