WebRTC for the Curious

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • str0m

    A synchronous sans I/O WebRTC implementation in Rust.

  • If you want to do servers or embedded you shouldn’t. It makes sense to use in the places it was designed for though!

    What features of libwebrtc in particular would you like to see in other implementations. I am very excited to see a future with [0] on the client side.

    [0] https://github.com/algesten/str0m

  • Pion WebRTC

    Pure Go implementation of the WebRTC API

  • Pion (https://github.com/pion/webrtc) works well and offers a good set of features.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • mediasoup

    Cutting Edge WebRTC Video Conferencing

  • I set up a simple website to stream two webcams in my chicken coop using Janus / WebRTC: https://github.com/dbrgn/chicken-coop/tree/main/rpi-image See README for a quick overview.

    Another interesting SFU library is MediaSoup: https://mediasoup.org/

  • webrtc-for-the-curious

    WebRTC for the Curious: Go beyond the APIs

  • janus-gateway

    Janus WebRTC Server

  • > despite WebRTC mostly being about client/client communication

    This is actually kind of a misconception, though it’s an understandable one given that WebRTC is almost always pitched as a peer-to-peer protocol.

    In practice, most people using WebRTC for video are sending their video to a server, not directly to another client. It’s pretty safe to assume that most people who use your app are going to need TURN, and at that point, you’re not really doing peer-to-peer at all, so you might as well just have your browser-based app talk to a server that’s pretending to be another browser.

    These servers (called Selective Forwarding Units or SFUs) can operate like a TURN server in the case of a one-on-one call, but they can also multiplex everyone’s feeds in the case of a larger conference (peer-to-peer 5 person calls would require each participant to send 4 copies of their video) and often have extra features like the ability to record calls, transcode streams or convert to other protocols.

    The one I’ve used a lot is called Janus[0], it’s open source and has good docs, I recommend people check it out if they’re interested in getting deeper into WebRTC or other video streaming tech.

    [0] https://janus.conf.meetecho.com

  • chicken-coop

    Hardware and firmware for our chicken door automation

  • I set up a simple website to stream two webcams in my chicken coop using Janus / WebRTC: https://github.com/dbrgn/chicken-coop/tree/main/rpi-image See README for a quick overview.

    Another interesting SFU library is MediaSoup: https://mediasoup.org/

  • aiortc

    WebRTC and ORTC implementation for Python using asyncio

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • werift-webrtc

    WebRTC Implementation for TypeScript (Node.js), includes ICE/DTLS/SCTP/RTP/SRTP/WEBM/MP4

  • webrtc

    A pure Rust implementation of WebRTC (by webrtc-rs)

  • amazon-kinesis-video-streams-webrtc-sdk-c

    Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams.

  • libpeer

    WebRTC Library for IoT/Embedded Device using C

  • rawrtc

    WebRTC and ORTC with a little bit of RAWR!

  • SIPSorcery

    A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.

  • libdatachannel

    C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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