FirebaseRTC
mediasoup
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FirebaseRTC | mediasoup | |
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58 | 24 | |
473 | 5,882 | |
2.7% | 1.6% | |
0.0 | 9.5 | |
11 months ago | 8 days ago | |
JavaScript | C++ | |
- | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FirebaseRTC
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WebSocket vs. HTTP communication protocols
You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
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Wishing Upon A Star with Web AR for Disney’s Wish
We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
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Create a SwiftUI Video Streaming App With Fun Emoji Reactions
Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
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Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
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Live video streaming app
Possibly you what to look into WebRTC: https://webrtc.org/
- Chat protokoli
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Use JS suited for Online Games?
Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
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Send data to specific client from another client with a server in middle[C#][TCP][UDP]
Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
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Taking the Power Back with Web Meshes
P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
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I made a website sending file P2P
The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here
mediasoup
- WebRTC for the Curious
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Implementing group video conference seems quite hard. Any tips on what I might be doing wrong ?
Given the financial restraint, i was avoiding paid API's like twilio. I started looking at mediasoup https://github.com/versatica/mediasoup, but while implementing the SFU server, its seems a lot more involved. For ex, TURN and STUN, peers negotiating different video codecs, adaptively changing the quality of video etc. Is it usually this difficult to implement a video conferencing apps ?
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STUNner Kubernetes media gateway for WebRTC
This release ships lots of new features to the already comprehensive set of them. Currently, we offer several working tutorials on how to set up STUNner with widely used WebRTC media servers and other applications that use WebRTC in Kubernetes, such as: - LiveKit - Jitsi - mediasoup - n.eko - Kurento
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Free - Self-hosted - WebRTC - alternative to Zoom, Teams, Google Meet - Real time video calls, chat, screen sharing, file sharing, collaborative whiteboard, dashboard, rooms scheduler and more!
Architecture WebRTC SFU (server with Selective Forwarding Unit). Can handle unlimited rooms without limits of time, each having 8+ users, potentially many as it is scalable. Routing is a multiparty topology, where each participant sends its media to the MiroTalk media server mediasoup and receives all other’s media from it. This version is Ideally suited for large group video conferences.
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Free Secure WebRTC P2P/SFU/C2C Video Calls, Screen Sharing, File Sharing, Chat and more.
I started the MiroTalk P2P & MiroTalk SFU projects during the pandemic period (about 1+ year ago), not knowing anything about the WebRTC. Making often the video conferences with my colleagues and not wanting to depend on Zoom, Teams, Google Meet... I decided to do some research about how it works and from there MiroTalk was born :) I Giving to everyone the chance to have its own instance of MiroTalk, which can be customized as you like and run in any cloud, vps, server. If you're just starting out, I suggest you take a look at the MiroTalk C2C (New) code, which can be a good starting point to understand how the architecture WebRTC Mesh (P2P) works. Later you can also study how the WebRTC SFU (Selective Forwarding Units - I recommend mediasoup which I personally love) or MCU (Multipoint Control Unit) architecture works. I wish you all the best!
- Jitsi: More secure, more flexible, and completely free video conferencing
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WebRTC 102: Understanding libWebrtc
The "Mediasoup" project provides a high level JavaScript/TypeScript interface to the WebRTC APIs. The core logic of this project is implemented in C++/Rust. Consider taking a look at the project if you want an easy-to-use library instead of the low-level libWebRTC APIs. A notable project to mention is the Pion/webrtc project which has a Golang implementation of the WebRTC API. Of course, we should mention the rust port WebRTC.rs. Let’s keep all the rustaceans happy too!
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Germany Forces a Microsoft 365 Ban Due to Privacy Concerns
Indeed, maddening, especially as the wonderful https://mediasoup.org/ is developed here. Europe will never have great tech companies when the answer seems to be throwing €€€ away instead of investing locally
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WebRTC P2P/SFU - Open Source - Alternative to Jitsi, Zoom, Google-Meet, Microsoft-Teams...
Hello thedominux, Thanks for your interest in MiroTalk ;) MiroTalk SFU code is: - JAVA-SCRIPT: 85.2% - HTML: 10.0% - CSS: 4.5% And has built in mediasoup server, more details about: https://mediasoup.org/
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How to Build a Video Chat App: Types, Cost, & Must-Have Features
Mediasoup
What are some alternatives?
flutter-webrtc-demo - Demo for flutter-webrtc
Pion WebRTC - Pure Go implementation of the WebRTC API
NodePlayer.js - Pure JavaScrip HTML5 live stream player
janus-gateway - Janus WebRTC Server
open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic
jitsi - Jitsi is an audio/video and chat communicator that supports protocols such as SIP, XMPP/Jabber, IRC and many other useful features.
webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.
peerjs - Simple peer-to-peer with WebRTC.
webrtc-without-signaling-server - webrtc without signaling server. a stun server is still used if connecting over the internet.
webrtc - A pure Rust implementation of WebRTC
mirotalk - 🚀 WebRTC - P2P - Simple, Secure, Fast Real-Time Video Conferences Up to 4k and 60fps, compatible with all browsers and platforms.