webgpu-headers VS game-engine-3d

Compare webgpu-headers vs game-engine-3d and see what are their differences.

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webgpu-headers game-engine-3d
4 3
325 4
2.5% -
7.2 6.5
7 days ago 9 months ago
C HTML
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    There's standardized C API which is both implemented by Dawn and wgpu.rs:

    https://github.com/webgpu-native/webgpu-headers/blob/main/we...

    ...and this standardized API would also enable other independent native implementations.

    There's even thought put into the API being extensible via 'struct chaining', this is how the native implementations also accept SPIRV shader bytecode instead of just WGSL shader source code.

  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    The API definition exists:

    https://github.com/webgpu-native/webgpu-headers/blob/main/we...

    The next missing piece is a standard window system glue API for WASI though.

  • The current state of GPU API's and why I wish V-EZ hadn't died.
    9 projects | /r/GraphicsProgramming | 11 Mar 2022
    At first it was for only web, but browsers implement it using compiled code (C++/Rust) and you can use the implementation directly. Wgpu is for Firefox, Dawn is for Chrome. There is a C header for them: https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h.
  • Learn Wgpu
    3 projects | news.ycombinator.com | 16 Oct 2021
    > Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convenient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.

    Why the bloat when this exist? https://github.com/webgpu-native/webgpu-headers

game-engine-3d

Posts with mentions or reviews of game-engine-3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

    Try reading the above implementation. It’s a Hello, Triangle with SDL. Should compile out of the box on Windows.

  • GPU Video acceleration in the Windows Subsystem for Linux now available
    3 projects | news.ycombinator.com | 13 Feb 2023
    I haven't looked at DirectX 12's documentation, but I really should. Khronos Group's Vulkan Samples are broken out of the box, crash on a fresh build, and the Hello Triangle API sample crashed when you minimize it.

    It took me over 700 lines of C for a minimal replica.[1]

    I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. I'm sure there's a superior technical reason for it, but I don't care because it's ruined my development experience, and reintroducing the behavior requires a sizable increase in CMake dependency overhead.

    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

What are some alternatives?

When comparing webgpu-headers and game-engine-3d you can also consider the following projects:

wgpu-native - Native WebGPU implementation based on wgpu-core

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

learnopengl-examples - Examples from learnopengl.com, implemented using Sokol libraries.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

ggez - Rust library to create a Good Game Easily

misc - Clippings

Vulkan-Docs - The Vulkan API Specification and related tools

wgpu - Cross-platform, safe, pure-rust graphics api.

WSL - Issues found on WSL