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Great to see the video progress. Hoping to see more with sound support soon as well. Iād love to be able to more easily work with libraries like OpenAI Whisper under WSL once issues with soundcards in WSL [1] are addressed.
[1] https://github.com/microsoft/WSL/issues/7327
ext4 I don't know, but if you're willing to go with btrfs: https://github.com/hbs7/btrfs-windows
Note that I didn't try it but it looks amazing. There's even some mad lad that uses it to boot Windows.
I haven't looked at DirectX 12's documentation, but I really should. Khronos Group's Vulkan Samples are broken out of the box, crash on a fresh build, and the Hello Triangle API sample crashed when you minimize it.
It took me over 700 lines of C for a minimal replica.[1]
I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. I'm sure there's a superior technical reason for it, but I don't care because it's ruined my development experience, and reintroducing the behavior requires a sizable increase in CMake dependency overhead.
https://github.com/Planimeter/game-engine-3d/blob/main/src/g...