webgpu-headers VS SPIRV-Tools

Compare webgpu-headers vs SPIRV-Tools and see what are their differences.

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webgpu-headers SPIRV-Tools
4 6
325 999
2.5% 0.9%
7.2 9.3
7 days ago 7 days ago
C C++
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    There's standardized C API which is both implemented by Dawn and wgpu.rs:

    https://github.com/webgpu-native/webgpu-headers/blob/main/we...

    ...and this standardized API would also enable other independent native implementations.

    There's even thought put into the API being extensible via 'struct chaining', this is how the native implementations also accept SPIRV shader bytecode instead of just WGSL shader source code.

  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    The API definition exists:

    https://github.com/webgpu-native/webgpu-headers/blob/main/we...

    The next missing piece is a standard window system glue API for WASI though.

  • The current state of GPU API's and why I wish V-EZ hadn't died.
    9 projects | /r/GraphicsProgramming | 11 Mar 2022
    At first it was for only web, but browsers implement it using compiled code (C++/Rust) and you can use the implementation directly. Wgpu is for Firefox, Dawn is for Chrome. There is a C header for them: https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h.
  • Learn Wgpu
    3 projects | news.ycombinator.com | 16 Oct 2021
    > Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convenient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.

    Why the bloat when this exist? https://github.com/webgpu-native/webgpu-headers

SPIRV-Tools

Posts with mentions or reviews of SPIRV-Tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.

What are some alternatives?

When comparing webgpu-headers and SPIRV-Tools you can also consider the following projects:

wgpu-native - Native WebGPU implementation based on wgpu-core

learnopengl-examples - Examples from learnopengl.com, implemented using Sokol libraries.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Vulkan-Docs - The Vulkan API Specification and related tools

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

wgpu - Cross-platform, safe, pure-rust graphics api.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

game-engine-3d - Planimeter Game Engine 3D

misc - Clippings

sokol - minimal cross-platform standalone C headers

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input