SPIRV-Tools VS learnopengl-examples

Compare SPIRV-Tools vs learnopengl-examples and see what are their differences.

learnopengl-examples

Examples from learnopengl.com, implemented using Sokol libraries. (by GeertArien)
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SPIRV-Tools learnopengl-examples
6 1
1,005 113
1.5% -
9.3 10.0
4 days ago about 3 years ago
C++ C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Tools

Posts with mentions or reviews of SPIRV-Tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.

learnopengl-examples

Posts with mentions or reviews of learnopengl-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.

What are some alternatives?

When comparing SPIRV-Tools and learnopengl-examples you can also consider the following projects:

Vulkan-Docs - The Vulkan API Specification and related tools

game-engine-3d - Planimeter Game Engine 3D

wgpu - A cross-platform, safe, pure-Rust graphics API.

webgpu-headers

sokol - minimal cross-platform standalone C headers

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

raylib - A simple and easy-to-use library to enjoy videogames programming