SPIRV-Tools VS game-engine-3d

Compare SPIRV-Tools vs game-engine-3d and see what are their differences.

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SPIRV-Tools game-engine-3d
6 3
1,002 4
1.2% -
9.3 6.5
7 days ago 10 months ago
C++ HTML
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Tools

Posts with mentions or reviews of SPIRV-Tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.

game-engine-3d

Posts with mentions or reviews of game-engine-3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

    Try reading the above implementation. It’s a Hello, Triangle with SDL. Should compile out of the box on Windows.

  • GPU Video acceleration in the Windows Subsystem for Linux now available
    3 projects | news.ycombinator.com | 13 Feb 2023
    I haven't looked at DirectX 12's documentation, but I really should. Khronos Group's Vulkan Samples are broken out of the box, crash on a fresh build, and the Hello Triangle API sample crashed when you minimize it.

    It took me over 700 lines of C for a minimal replica.[1]

    I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. I'm sure there's a superior technical reason for it, but I don't care because it's ruined my development experience, and reintroducing the behavior requires a sizable increase in CMake dependency overhead.

    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

What are some alternatives?

When comparing SPIRV-Tools and game-engine-3d you can also consider the following projects:

learnopengl-examples - Examples from learnopengl.com, implemented using Sokol libraries.

raylib - A simple and easy-to-use library to enjoy videogames programming

Vulkan-Docs - The Vulkan API Specification and related tools

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

wgpu - A cross-platform, safe, pure-Rust graphics API.

sokol - minimal cross-platform standalone C headers

ggez - Rust library to create a Good Game Easily