vpaint
Experimental vector graphics and 2D animation editor (by dalboris)
vgc
Next-Gen Graphic Design and 2D Animation (by vgc)
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vpaint | vgc | |
---|---|---|
7 | 14 | |
720 | 292 | |
- | 3.4% | |
0.0 | 9.6 | |
7 months ago | 3 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vpaint
Posts with mentions or reviews of vpaint.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-08.
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A good after-effects alternative to animate SVGs?
VPaint maybe? I'm not at all familiar with after-effects so I don't know if this is anything like it. Also not sure if it will be of any assistance as it is beta and distributed for research purposes. From the Readme:
- VGC Illustration: a vector graphics editor where paths can share common borders and be intuitively sculpted
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
You can test the prototype here: https://www.vpaint.org/, don't hesitate to give feedback on the github https://github.com/dalboris/vpaint :) Also note that I just launched the Kickstarter campaign, in case you are interested: https://www.kickstarter.com/projects/vgcsoftware/vgc-illustration-the-drawing-app-of-the-future
vgc
Posts with mentions or reviews of vgc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-26.
- How to create an embeddable python for multiple platforms
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
I've detailed some of the rationale here: https://github.com/vgc/vgc/issues/200
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Any good kickstarters for open source stuff I should check out?
What's really cool is that VGC Illustration is fully free as in freedom (as in free speech, not price) software, and the creator is trying out the Ardour style funding model where you pay to obtain the compiled binaries, while the code is fully open source available in this GitHub repository. I like this funding model and encourage others to support it.
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I'm coding a new vector app (like Adobe Illustrator) with cool features, and you guys loved it! I'm now asking for your help on Kickstarter to be able to turn the prototype into a full-pledged app that will make your life easier. Check it out for more info or download the free prototype. Thanks!
Oh, this is a super interesting feature request, thanks, I never thought of that! I added the request to GitHub to not forget: https://github.com/vgc/vgc/issues/565
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
The prototype is using Qt's QColor, which I believe is underlying a 16-bit integer per channel. The new re-implementation VGC Illustration is actually using 64-bit float per channel, I'm not kidding: https://github.com/vgc/vgc/blob/master/libs/vgc/core/color.h . It's probably a little overkill, so I may tone it down to 32-bit float per channel if I notice performance issues, but yes, basically I'll have your needs covered :-P
What are some alternatives?
When comparing vpaint and vgc you can also consider the following projects:
enve - Flexible, user expandable 2D animation software for Linux and Windows.
olive - Free open-source non-linear video editor
pocketpy - Open Source Python Interpreter in 1 File for Game Scripting
OpenColorIO - A color management framework for visual effects and animation.
Cryptomatte - Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
qskinny - A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
phantomstyle - Cross-platform QStyle for traditionalists
score - ossia score, an interactive sequencer for the intermedia arts
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.