vgc
score
vgc | score | |
---|---|---|
14 | 99 | |
292 | 1,428 | |
1.7% | 1.1% | |
9.6 | 9.6 | |
9 days ago | 1 day ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vgc
- How to create an embeddable python for multiple platforms
-
High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
I've detailed some of the rationale here: https://github.com/vgc/vgc/issues/200
-
Any good kickstarters for open source stuff I should check out?
What's really cool is that VGC Illustration is fully free as in freedom (as in free speech, not price) software, and the creator is trying out the Ardour style funding model where you pay to obtain the compiled binaries, while the code is fully open source available in this GitHub repository. I like this funding model and encourage others to support it.
-
I'm coding a new vector app (like Adobe Illustrator) with cool features, and you guys loved it! I'm now asking for your help on Kickstarter to be able to turn the prototype into a full-pledged app that will make your life easier. Check it out for more info or download the free prototype. Thanks!
Oh, this is a super interesting feature request, thanks, I never thought of that! I added the request to GitHub to not forget: https://github.com/vgc/vgc/issues/565
-
I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
-
I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
The prototype is using Qt's QColor, which I believe is underlying a 16-bit integer per channel. The new re-implementation VGC Illustration is actually using 64-bit float per channel, I'm not kidding: https://github.com/vgc/vgc/blob/master/libs/vgc/core/color.h . It's probably a little overkill, so I may tone it down to 32-bit float per channel if I notice performance issues, but yes, basically I'll have your needs covered :-P
score
- Learn How to Build Your Own Max for Live Devices
-
Qt Widgets Rendering Pipeline
https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware.
-
Is it possible to do runtime compilation and execution of C code?
I use it for live c++ recompilation in https://ossia.io - all the code is in there. https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp
-
Show HN: New visual language for teaching kids to code
> I feel like visual programming gets a bad rap because of things like this. As an electronic engineer that used to love LabView and life long user of NI Reaktor and Max/MSP, those tools are fantastic if you don’t approach them with an imperative programming mindset.
aha, in the long run I ended up making https://ossia.io which is as VPL as it can get. Yet it still embeds a LOT of textual languages.
-
CLion Nova Explodes onto the C and C++ Development Scene
For me both VSCode and CLion lag heavily.. whenver I tried CLion it was completely unuseable on my project https://ossia.io which is only 500kloc (and I try to try it pretty much once a year since it was in beta)
-
Visual Node Graph with ImGui
https://ossia.io does some of it, I've been working on a new release that also supports the whole QtQuick stack in the node graph items but you can already combine videos & shader effects
-
Speed Up C++ Compilation
In https://ossia.io with PCH, using clang, ninja, mold, and some artificial split in shared libraries for development builds, I get a compile-edit-run cycle of a couple seconds in general... I wouldn't say it's too much of a problem if you use the tools already available
-
Looking for open source projects to contribute to
If you're interested in multimedia https://ossia.io is always looking for new contributors!
-
New To Lighting Design, Looking for guidance
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software.
-
Audio Reactive MIDI
here's a simple example of how to do it in https://ossia.io score : https://streamable.com/wkklek
What are some alternatives?
olive - Free open-source non-linear video editor
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
vpaint - Experimental vector graphics and 2D animation editor
BespokeSynth - Software modular synth
pocketpy - Open Source Python Interpreter in 1 File for Game Scripting
atemOSC - Control ATEM video switchers over the network with OSC messages
Cryptomatte - Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
OpenColorIO - A color management framework for visual effects and animation.
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
qskinny - A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
vgmtrans - VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats