vgc
slint
vgc | slint | |
---|---|---|
14 | 138 | |
292 | 15,103 | |
1.7% | 3.1% | |
9.6 | 9.9 | |
9 days ago | 5 days ago | |
C++ | Rust | |
Apache License 2.0 | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vgc
- How to create an embeddable python for multiple platforms
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
I've detailed some of the rationale here: https://github.com/vgc/vgc/issues/200
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Any good kickstarters for open source stuff I should check out?
What's really cool is that VGC Illustration is fully free as in freedom (as in free speech, not price) software, and the creator is trying out the Ardour style funding model where you pay to obtain the compiled binaries, while the code is fully open source available in this GitHub repository. I like this funding model and encourage others to support it.
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I'm coding a new vector app (like Adobe Illustrator) with cool features, and you guys loved it! I'm now asking for your help on Kickstarter to be able to turn the prototype into a full-pledged app that will make your life easier. Check it out for more info or download the free prototype. Thanks!
Oh, this is a super interesting feature request, thanks, I never thought of that! I added the request to GitHub to not forget: https://github.com/vgc/vgc/issues/565
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
The prototype is using Qt's QColor, which I believe is underlying a 16-bit integer per channel. The new re-implementation VGC Illustration is actually using 64-bit float per channel, I'm not kidding: https://github.com/vgc/vgc/blob/master/libs/vgc/core/color.h . It's probably a little overkill, so I may tone it down to 32-bit float per channel if I notice performance issues, but yes, basically I'll have your needs covered :-P
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
olive - Free open-source non-linear video editor
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vpaint - Experimental vector graphics and 2D animation editor
iced - A cross-platform GUI library for Rust, inspired by Elm
pocketpy - Open Source Python Interpreter in 1 File for Game Scripting
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Cryptomatte - Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
OpenColorIO - A color management framework for visual effects and animation.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
qskinny - A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
cxx-qt - Safe interop between Rust and Qt