muon VS path-tracer

Compare muon vs path-tracer and see what are their differences.

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muon path-tracer
2 2
16 51
- -
0.0 4.2
over 1 year ago about 2 years ago
C++ C++
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

muon

Posts with mentions or reviews of muon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.

path-tracer

Posts with mentions or reviews of path-tracer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing muon and path-tracer you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

F3D - Fast and minimalist 3D viewer.

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

oidn - IntelĀ® Open Image Denoise library

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

rustracer - A toy raytracer written in Rust based on PBRT

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization