vkQuake
dxx-rebirth
vkQuake | dxx-rebirth | |
---|---|---|
58 | 38 | |
1,532 | 462 | |
- | 4.1% | |
9.2 | 9.7 | |
about 1 year ago | 13 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkQuake
-
Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
-
What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
-
vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
-
Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
-
Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
-
Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
-
best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
dxx-rebirth
- Descent: A classic 3-D first-person shooter (2012)
- Show HN: Play Descent I from 1995 in the browser
- PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
-
Descent was WAY ahead of its time. First fully 3D FPS ever made.
And that's the first level of Descent. :) I literally just started a brand-new game yesterday of Descent. DX-Rebirth.
-
32-bit software on a 64-bit OS
Find a remake of the game ported to a modern engine. https://www.dxx-rebirth.com/ appears to be a port of Descent 1 and 2 to the Source engine. It won't help with you running the 3DFX version, of course, but this might actually be better?
- What old video game would you like to see get a remake or a sequel?
-
One of the best multiplayers I grew up on.
I loved this game. You can still play it with DXX Rebirth
-
Does anyone know if the physical expansions work on the Steam versions?
I would look at DXX rebirth, https://www.dxx-rebirth.com even if you just want to add the expansions to your steam version, you should be able to use its instructions to add the levels to your version.
-
Do native Linux Games that are listed as unsupported on Steam Deck still run?
Descent 2 - so long since I last played any Descent game I forgot how the experience was, but hey there's a source port!
-
What dial up sounded like
Or if you still want to play the originals, the DXX Rebirth mods also make it easy to play on modern computers!
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
yquake2 - The Yamagi Quake II client
cdogs-sdl - Classic overhead run-and-gun game
OpenTESArena - Open-source re-implementation of The Elder Scrolls: Arena.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
OpenLara - Classic Tomb Raider open-source engine
UnderworldExporter - Updated Release 27th Oct 2018 Unity based port of Ultima Underworld I and II. Download under releases