vim-ctrlspace VS love

Compare vim-ctrlspace vs love and see what are their differences.

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vim-ctrlspace love
13 258
1,727 4,415
0.3% 3.3%
5.2 9.7
about 1 month ago 2 days ago
Vim Script C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vim-ctrlspace

Posts with mentions or reviews of vim-ctrlspace. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • How do you navigate different projects?
    2 projects | /r/vim | 1 Jun 2023
    https://github.com/vim-ctrlspace/vim-ctrlspace is the main plugin I use to open files and jump between buffers. In terms of this plugin, a project is a "bookmark," and you can switch between them easily - each project is actually just a working directory. Then you can open files from the current project directory using fuzzy search. I use tabs to keep related buffers together. And one of strong points of ctrlspace is that it keeps buffer list separate per tab. In other words, each tab has its own list of buffers, so you can jump really quickly between them. Of course, you can search in all loaded buffers (like in :ls).
  • Neovim workflow
    10 projects | /r/neovim | 30 Apr 2023
  • How to avoid having six million buffers open
    4 projects | /r/vim | 16 Mar 2023
    I thought it would be nice to have something like :ls but only for buffers of a current tab. There's a plugin that does exactly that: https://github.com/vim-ctrlspace/vim-ctrlspace. It supports fuzzy search of buffers (as well as files in your project), but I mostly use j/k in the buffer selection list. You can do browsing in a separate tab to keep those uninteresting buffers separate from everything else. I just no longer use :ls since it still contains a list of all buffers ever opened, and vim-ctrlspace buffer switching is much better. Though I sometimes still use :b filename.
  • How do you handle multiple projects/workspaces with Neovim?
    8 projects | /r/neovim | 31 May 2022
    Maybe this could fill your requirements: https://github.com/vim-ctrlspace/vim-ctrlspace
  • Is there a way to restore your current session including all of the marks?
    1 project | /r/vim | 11 Jan 2022
  • Favorite unfamous vim/neovim plugin?
    23 projects | /r/neovim | 5 Jan 2022
    I personally love vim-ctrlspace. I found out about it a few months ago, and since then, it's really one of the few plugins that I can't live without.
  • How to have separate buffers for every tab and split?
    1 project | /r/neovim | 4 Dec 2021
  • How to handle multiple projects in a single instance
    3 projects | /r/vim | 17 Sep 2021
    I used spacemacs for a few years and this problem was solved pretty neatly by projectile which basically filters all the buffer not in the current project. However it wasn't perfect and switch back to vim/tmux, but if for those who like this kind of workflow and don't want to use tmux (because for example they prefer a GUI version of vim), the vim plugin (ctrspace)(https://github.com/vim-ctrlspace/vim-ctrlspace) gives a similar workflow. I tried using but it wasn't for me.
  • Best way to implement a project like system?
    3 projects | /r/vim | 5 Aug 2021
    Try vim-addon-local-vimrc to load a project specific vimrc or vim-ctrlspace to load session infos.
  • How to make different buffers in different tabs?
    1 project | /r/vim | 4 Feb 2021

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
  • I want to make a game but I'm scared...
    3 projects | /r/gamedev | 15 Sep 2023
    love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience

What are some alternatives?

When comparing vim-ctrlspace and love you can also consider the following projects:

nvim-neoclip.lua - Clipboard manager neovim plugin with telescope integration

raylib - A simple and easy-to-use library to enjoy videogames programming

telescope-command-palette.nvim - Create key-bindings and watch them with telescope :telescope:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

bufexplorer - BufExplorer Plugin for Vim

MonoGame - One framework for creating powerful cross-platform games.

fzf-folds.vim - Vim plugin that lets you fuzzy search for folds in a file

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

nui.nvim - UI Component Library for Neovim.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

vim-prosession - Handle vim sessions like a pro

bevy - A refreshingly simple data-driven game engine built in Rust