vektor-voxels VS Harmony

Compare vektor-voxels vs Harmony and see what are their differences.

vektor-voxels

A work-in-progress cubic voxel framework for the Unity game engine. (by VektorKnight)

Harmony

A library for patching, replacing and decorating .NET and Mono methods during runtime (by pardeike)
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vektor-voxels Harmony
1 26
15 4,874
- -
0.0 8.9
almost 2 years ago 10 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vektor-voxels

Posts with mentions or reviews of vektor-voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

Harmony

Posts with mentions or reviews of Harmony. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing vektor-voxels and Harmony you can also consider the following projects:

InjectFix - InjectFix is a hot-fix solution library for Unity

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

Fody - Extensible tool for weaving .net assemblies

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]

UnrealCLR - Unreal Engine .NET 6 integration

UniTask - Provides an efficient allocation free async/await integration for Unity.

mono - Mono open source ECMA CLI, C# and .NET implementation.

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games