Vagrant
Godot
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Vagrant | Godot | |
---|---|---|
116 | 2,744 | |
25,852 | 83,500 | |
0.6% | 2.7% | |
9.0 | 10.0 | |
9 days ago | 5 days ago | |
Ruby | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vagrant
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Ask HN: Please recommend how to manage personal serverss
Take a look at Vagrant! https://www.vagrantup.com/ In my admittedly limited understanding I believe it offers closer to a nix like reproducable rather than repeatable deployments.
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Software Company HashiCorp Is Weighing a Potential Sale
on the off chance one hasn't been tracking it, there were several "we don't need your stinking BuSL" projects when this drama first started:
https://github.com/opentofu#why-opentofu (Terraform)
https://github.com/openbao/openbao#readme (Vault)
and I know of several attempts at Vagrant <https://github.com/hashicorp/vagrant/forks> but I don't believe one of them has caught traction yet
There are also some who have talked about an "open Nomad" but since I don't play in that space I can't speak to it
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Ask HN: Cleanest way to manage Windows OS?
It sounds like you're using Nix as a sort of configuration management solution. CM just isn't worth it for managing a single desktop IMO. It triples the effort for whenever you need to add or remove a package, as you must now add that also to your nix configuration. You're supposed to be able to make that back up in time saved restoring to the next machine, but inevitably the next machine will be different enough that you'll have to edit it all anyway. In the end I just got tired of trying to manage my own machine with infrastructure as code (though in fairness I was using puppet at the time not nix).
I keep a git repository with all my dot files in it[1]. This seems to work the best. It has a Windows folder as well, and I copy that out whenever I need to set up Windows.
A lot of people like using WSL but I hate how it hogs on my memory. Hyper-V is a terrible virtualization engine for consumer-grade use cases because it can't thin provision RAM. If I need to use docker, I will spin up a small Linux VM using vagrant[3] with Virtualbox[4] and put Docker on there. Vagrant is an extremely underrated tool in my opinion, particularly in a Windows context.
I use scoop for packages. Typically I will scoop install msys2 and then pin it so that it doesn't get blown away by the next upgrade.
Then I basically do all of my development inside of msys2. I can get most things running in there without virtualization. In my case that means sbcl and roswell for common lisp, senpai for irc, and tmux and nvim for sanity. Msys2 uses the pacman package manager and this is good enough.
All In all, I set up my Windows machine affresh after a while of not using it and it took me about 3 hours. Most of that time was just getting through upgrades though, I felt like it was pretty fast.
1: https://git.sr.ht/~skin/dotfiles
2: https://www.msys2.org/
3: https://www.vagrantup.com/
4: https://www.virtualbox.org/
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A Developer's Journal: Simplifying the Twelve-Factor App
Tools like Docker and Vagrant can be used to allow local environments to mimic production environments.
- Is there any place where I can download an already configured Virtual machine? For example with Linux Ubuntu or Windows 10 preinstalled?
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UTM – Virtual Machines for iOS and macOS
There's an open issue [1]. A scripting interface has since been added [2], and updated [3], so there's progress.
[1] https://github.com/hashicorp/vagrant/issues/12518
- Vagrant license changed to BUSL-1.1
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HashiCorp Adopts Business Source License
Someone should fork and maintain Vagrant with an MPL open source license:
https://github.com/hashicorp/vagrant
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Codespaces but open-source, client-only, and unopinionated
https://github.com/hashicorp/vagrant/blob/v2.3.7/CHANGELOG.m... ?
The changelog lists both improvements and bug fixes and there's even apparently some effort to port it away from ruby: https://github.com/hashicorp/vagrant/blob/v2.3.7/internal/cl...
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Vagrant Fatal Error: Runtime BSDThread_Register Error
If you’ve ever encountered the dreaded “Vagrant fatal error: runtime BSDThread_Register error,” you’re not alone. This perplexing error message can be frustrating and confusing, especially if you’re new to Vagrant and virtualization. But fear not! In this article, we’ll unravel the mystery behind this error, explain its meaning, and provide solutions to help you overcome it.
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
Packer - Packer is a tool for creating identical machine images for multiple platforms from a single source configuration.
bevy - A refreshingly simple data-driven game engine built in Rust
Ansible - Ansible is a radically simple IT automation platform that makes your applications and systems easier to deploy and maintain. Automate everything from code deployment to network configuration to cloud management, in a language that approaches plain English, using SSH, with no agents to install on remote systems. https://docs.ansible.com.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
QEMU - Official QEMU mirror. Please see https://www.qemu.org/contribute/ for how to submit changes to QEMU. Pull Requests are ignored. Please only use release tarballs from the QEMU website.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Capistrano - A deployment automation tool built on Ruby, Rake, and SSH.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Puppet - Server automation framework and application
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
BOSH - Cloud Foundry BOSH is an open source tool chain for release engineering, deployment and lifecycle management of large scale distributed services.
ursina - A game engine powered by python and panda3d.