use-cannon VS react-three-rapier

Compare use-cannon vs react-three-rapier and see what are their differences.

use-cannon

๐Ÿ‘‹๐Ÿ’ฃ physics based hooks for @react-three/fiber (by pmndrs)
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use-cannon react-three-rapier
10 4
2,685 837
0.4% 7.8%
5.6 7.1
2 months ago 4 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

use-cannon

Posts with mentions or reviews of use-cannon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Why react-three-rapier does not use worker like use-cannon
    5 projects | /r/threejs | 10 May 2023
    I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
  • Create a First Person Movement in React Three Fiber - Part 2
    4 projects | dev.to | 25 Sep 2022
    For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
  • 3D web - Cannon physics - web3 serie
    1 project | dev.to | 19 Aug 2022
    "Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
  • About gamedev in JS / ThreeJS
    2 projects | /r/threejs | 1 Oct 2021
  • How to prevent camera from entering cubes
    1 project | /r/threejs | 12 Aug 2021
    I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
  • Noob Here! I need help to figure out how use physics with three and react fiber
    1 project | /r/threejs | 23 Jul 2021
    you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
  • Challenges of a web VR throwing game
    10 projects | dev.to | 11 Jul 2021
    Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
  • [AskJS] Why don't they make JavaScript multi-threaded?
    1 project | /r/javascript | 2 Jul 2021
    I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
  • Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
    1 project | /r/webdev | 26 Jun 2021
    Thereโ€™s https://github.com/pmndrs/use-cannon for R3F physics too.
  • I'm a bit stuck.
    1 project | /r/threejs | 13 Mar 2021
    physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7

react-three-rapier

Posts with mentions or reviews of react-three-rapier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.

What are some alternatives?

When comparing use-cannon and react-three-rapier you can also consider the following projects:

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js

react-fp-movement - Basic scene with geometries and gLTF models to control a character in first person camera

ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten

gltfjsx - ๐ŸŽฎ Turns GLTFs into JSX components

cannon-es - ๐Ÿ’ฃ A lightweight 3D physics engine written in JavaScript.

robbiemultiversemadness

react-xr - ๐Ÿคณ VR/AR with react-three-fiber

react-three-offscreen - ๐Ÿ“บ Offscreen worker canvas for react-three-fiber

WebXR-emulator-extension - WebXR emulator extension

three.js - JavaScript 3D Library.

mathjs - An extensive math library for JavaScript and Node.js

self-parking-car-evolution - ๐Ÿงฌ Training the car to do self-parking using a genetic algorithm