react-three-rapier
gltfjsx


react-three-rapier | gltfjsx | |
---|---|---|
5 | 58 | |
1,144 | 5,078 | |
2.0% | 2.1% | |
5.5 | 7.3 | |
about 2 months ago | 3 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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react-three-rapier
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Building Your First Browser Game with Three.js and React: Part 3 - Adding Interactivity and Physics
When it comes to integrating physics into React Three Fiber, several libraries are available. @react-three/rapier stands out as one of the most recent updated (created in 2019 and written in Rust), making it a great choice for adding physics in 3D web environments.
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Are there any examples (projects etc.) of using Rapier Character controller with React Three Fiber?
Are you using react-three/rapier?
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Finished The Final Lesson Of Three JS Journey And Gave It My Own Touch. Made With React Three Fiber
it's using https://github.com/pmndrs/react-three-rapier
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
gltfjsx
- glTF JSX – Turn glTF Assets into React-Three-Fiber Components
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Frontend resources! 🚀
GLTFs into JSX: Convert GLTF files into JSX components
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Building Your First Browser Game with Three.js and React: Part 2 - Implementing 3D Models
We will create two components using the GLTFJSX tool. This tool transforms 3D models (in gltf format or others) into ready-to-use components for your React Three Fiber project. Try it yourself with our two models!
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Implementing 3D Graphics in React
Creating geometric shapes is fun, but we can also create 3D models using applications like Blender, Maya, Sketchfab, and TurboSquid. In this section, we will run a 3D model using an already-created model from Sketchfab. We will use the GLTF file model. We will also use the GLTF pipeline, and GLTFJSX packages to convert the GLTF file to Draco GLTF and then to a React JSX file. To start first;
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How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
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React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
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Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
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Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
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which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
What are some alternatives?
use-cannon - 👋💣 physics based hooks for @react-three/fiber
model-viewer - Easily display interactive 3D models on the web and in AR!
react-fp-movement - Basic scene with geometries and gLTF models to control a character in first person camera
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
react-three-offscreen - 📺 Offscreen worker canvas for react-three-fiber
leva - 🌋 React-first components GUI
robbiemultiversemadness
xr - 🤳 VR/AR for react-three-fiber
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
drei - 🥉 useful helpers for react-three-fiber
drei - 🌠useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]
react-three-fiber - 🇨🇠A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

