react-three-rapier
🤺 Rapier physics in React (by pmndrs)
react-three-offscreen
📺 Offscreen worker canvas for react-three-fiber (by pmndrs)
react-three-rapier | react-three-offscreen | |
---|---|---|
5 | 6 | |
1,141 | 470 | |
1.8% | 0.6% | |
5.5 | 2.7 | |
about 2 months ago | 8 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-rapier
Posts with mentions or reviews of react-three-rapier.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-14.
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Building Your First Browser Game with Three.js and React: Part 3 - Adding Interactivity and Physics
When it comes to integrating physics into React Three Fiber, several libraries are available. @react-three/rapier stands out as one of the most recent updated (created in 2019 and written in Rust), making it a great choice for adding physics in 3D web environments.
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Are there any examples (projects etc.) of using Rapier Character controller with React Three Fiber?
Are you using react-three/rapier?
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Finished The Final Lesson Of Three JS Journey And Gave It My Own Touch. Made With React Three Fiber
it's using https://github.com/pmndrs/react-three-rapier
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
react-three-offscreen
Posts with mentions or reviews of react-three-offscreen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-10.
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React Server Component is *trending* now. Will this paradigm shift be beneficial to three.js ?
i think it may be beneficial, lots and lots of content could, in theory, run on the server and be streamed to an offscreen canvas. with some luck threejs bundle size could go to 0. this might be an important part of the puzzle https://github.com/pmndrs/react-three-offscreen but RSC itself, it needs people to just try it out.
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Why react-three-rapier does not use worker like use-cannon
repo: https://github.com/pmndrs/react-three-offscreen/tree/main/examples/pacman
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Performance issues with next.js + react three fiber
the other possibility is what like /u/cesium-sandwich said, your site runs so much content on the main thread (css, layouting, etc) that it exceeds the framerate budget that you have. either fix that, dev-tools>performance will immediately tell you what it is, or, use this: https://github.com/pmndrs/react-three-offscreen it will put threejs into its own thread.
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rt/offscreen, drop your existing app into an offscreen canvas
releasing https://github.com/pmndrs/react-three-offscreen today. render your r3f app in a worker/offscreen canvas and unblock the main thread. most of the pain with workers has been taken care of, your apps will just work, events, controls, gltf, drei, physics and all. try it: https://offscreen.pmnd.rs
What are some alternatives?
When comparing react-three-rapier and react-three-offscreen you can also consider the following projects:
use-cannon - 👋💣 physics based hooks for @react-three/fiber
react-fp-movement - Basic scene with geometries and gLTF models to control a character in first person camera
robbiemultiversemadness
gltfjsx - 🎮 Turns GLTFs into JSX components
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.