react-three-offscreen
๐บ Offscreen worker canvas for react-three-fiber (by pmndrs)
use-cannon
๐๐ฃ physics based hooks for @react-three/fiber (by pmndrs)
react-three-offscreen | use-cannon | |
---|---|---|
6 | 10 | |
483 | 2,835 | |
2.9% | 0.5% | |
2.7 | 5.6 | |
about 2 months ago | about 1 year ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-offscreen
Posts with mentions or reviews of react-three-offscreen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-10.
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React Server Component is *trending* now. Will this paradigm shift be beneficial to three.js ?
i think it may be beneficial, lots and lots of content could, in theory, run on the server and be streamed to an offscreen canvas. with some luck threejs bundle size could go to 0. this might be an important part of the puzzle https://github.com/pmndrs/react-three-offscreen but RSC itself, it needs people to just try it out.
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Why react-three-rapier does not use worker like use-cannon
repo: https://github.com/pmndrs/react-three-offscreen/tree/main/examples/pacman
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Performance issues with next.js + react three fiber
the other possibility is what like /u/cesium-sandwich said, your site runs so much content on the main thread (css, layouting, etc) that it exceeds the framerate budget that you have. either fix that, dev-tools>performance will immediately tell you what it is, or, use this: https://github.com/pmndrs/react-three-offscreen it will put threejs into its own thread.
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rt/offscreen, drop your existing app into an offscreen canvas
releasing https://github.com/pmndrs/react-three-offscreen today. render your r3f app in a worker/offscreen canvas and unblock the main thread. most of the pain with workers has been taken care of, your apps will just work, events, controls, gltf, drei, physics and all. try it: https://offscreen.pmnd.rs
use-cannon
Posts with mentions or reviews of use-cannon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-10.
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
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3D web - Cannon physics - web3 serie
"Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
- About gamedev in JS / ThreeJS
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How to prevent camera from entering cubes
I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
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Noob Here! I need help to figure out how use physics with three and react fiber
you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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[AskJS] Why don't they make JavaScript multi-threaded?
I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
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Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
Thereโs https://github.com/pmndrs/use-cannon for R3F physics too.
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I'm a bit stuck.
physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7
What are some alternatives?
When comparing react-three-offscreen and use-cannon you can also consider the following projects:
react-three-rapier - ๐คบ Rapier physics in React
self-parking-car-evolution - ๐งฌ Training the car to do self-parking using a genetic algorithm
cannon-es - ๐ฃ A lightweight 3D physics engine written in JavaScript.
WebXR-emulator-extension - INACTIVE - WebXR emulator extension
react-three-fiber - ๐จ๐ญ A React renderer for Three.js