react-three-rapier
🤺 Rapier physics in React (by pmndrs)
robbiemultiversemadness
By imrobbiegreen

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react-three-rapier | robbiemultiversemadness | |
---|---|---|
5 | 2 | |
1,144 | 1 | |
2.0% | - | |
5.5 | 3.9 | |
about 2 months ago | over 1 year ago | |
TypeScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-rapier
Posts with mentions or reviews of react-three-rapier.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-14.
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Building Your First Browser Game with Three.js and React: Part 3 - Adding Interactivity and Physics
When it comes to integrating physics into React Three Fiber, several libraries are available. @react-three/rapier stands out as one of the most recent updated (created in 2019 and written in Rust), making it a great choice for adding physics in 3D web environments.
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Are there any examples (projects etc.) of using Rapier Character controller with React Three Fiber?
Are you using react-three/rapier?
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Finished The Final Lesson Of Three JS Journey And Gave It My Own Touch. Made With React Three Fiber
it's using https://github.com/pmndrs/react-three-rapier
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
robbiemultiversemadness
Posts with mentions or reviews of robbiemultiversemadness.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-28.
-
Finished The Final Lesson Of Three JS Journey And Gave It My Own Touch. Made With React Three Fiber
Robbie's repo at https://github.com/imrobbiegreen/robbiemultiversemadness
What are some alternatives?
When comparing react-three-rapier and robbiemultiversemadness you can also consider the following projects:
use-cannon - 👋💣 physics based hooks for @react-three/fiber
react-fp-movement - Basic scene with geometries and gLTF models to control a character in first person camera
react-three-offscreen - 📺 Offscreen worker canvas for react-three-fiber
gltfjsx - 🎮 Turns GLTFs into JSX components
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.

Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
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