gltfjsx

๐ŸŽฎ Turns GLTFs into JSX components (by pmndrs)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gltfjsx alternative or higher similarity.

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    molotovbliss
    ยท about 2 years ago
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    Review โ˜…โ˜…โ˜…โ˜…โ˜… 9/10

gltfjsx reviews and mentions

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-25.
  • glTF JSX โ€“ Turn glTF Assets into React-Three-Fiber Components
    1 project | news.ycombinator.com | 8 Aug 2024
  • Frontend resources! ๐Ÿš€
    24 projects | dev.to | 25 May 2024
    GLTFs into JSX: Convert GLTF files into JSX components
  • Building Your First Browser Game with Three.js and React: Part 2 - Implementing 3D Models
    2 projects | dev.to | 10 May 2024
    We will create two components using the GLTFJSX tool. This tool transforms 3D models (in gltf format or others) into ready-to-use components for your React Three Fiber project. Try it yourself with our two models!
  • Implementing 3D Graphics in React
    6 projects | dev.to | 3 May 2024
    Creating geometric shapes is fun, but we can also create 3D models using applications like Blender, Maya, Sketchfab, and TurboSquid. In this section, we will run a 3D model using an already-created model from Sketchfab. We will use the GLTF file model. We will also use the GLTF pipeline, and GLTFJSX packages to convert the GLTF file to Draco GLTF and then to a React JSX file. To start first;
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
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almost 2 years ago

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