use-cannon VS react-xr

Compare use-cannon vs react-xr and see what are their differences.

use-cannon

👋💣 physics based hooks for @react-three/fiber (by pmndrs)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
use-cannon react-xr
10 12
2,685 1,922
0.4% 1.4%
5.6 6.4
2 months ago 3 months ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

use-cannon

Posts with mentions or reviews of use-cannon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Why react-three-rapier does not use worker like use-cannon
    5 projects | /r/threejs | 10 May 2023
    I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
  • Create a First Person Movement in React Three Fiber - Part 2
    4 projects | dev.to | 25 Sep 2022
    For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
  • 3D web - Cannon physics - web3 serie
    1 project | dev.to | 19 Aug 2022
    "Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
  • About gamedev in JS / ThreeJS
    2 projects | /r/threejs | 1 Oct 2021
  • How to prevent camera from entering cubes
    1 project | /r/threejs | 12 Aug 2021
    I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
  • Noob Here! I need help to figure out how use physics with three and react fiber
    1 project | /r/threejs | 23 Jul 2021
    you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
  • Challenges of a web VR throwing game
    10 projects | dev.to | 11 Jul 2021
    Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
  • [AskJS] Why don't they make JavaScript multi-threaded?
    1 project | /r/javascript | 2 Jul 2021
    I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
  • Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
    1 project | /r/webdev | 26 Jun 2021
    There’s https://github.com/pmndrs/use-cannon for R3F physics too.
  • I'm a bit stuck.
    1 project | /r/threejs | 13 Mar 2021
    physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7

react-xr

Posts with mentions or reviews of react-xr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

What are some alternatives?

When comparing use-cannon and react-xr you can also consider the following projects:

react-three-fiber - 🇨🇭 A React renderer for Three.js

ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten

WebXR-emulator-extension - WebXR emulator extension

cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.

react-three-next - React Three Fiber, Threejs, Nextjs starter

react-three-rapier - 🤺 Rapier physics in React

mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js

gltfjsx - 🎮 Turns GLTFs into JSX components

three.js - JavaScript 3D Library.

Echo-VR-Haptics - Bhaptic feedback support for echo arena