use-cannon
mathjs
use-cannon | mathjs | |
---|---|---|
10 | 22 | |
2,685 | 14,043 | |
0.4% | - | |
5.6 | 9.2 | |
2 months ago | about 17 hours ago | |
TypeScript | JavaScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
use-cannon
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
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3D web - Cannon physics - web3 serie
"Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
- About gamedev in JS / ThreeJS
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How to prevent camera from entering cubes
I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
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Noob Here! I need help to figure out how use physics with three and react fiber
you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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[AskJS] Why don't they make JavaScript multi-threaded?
I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
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Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
There’s https://github.com/pmndrs/use-cannon for R3F physics too.
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I'm a bit stuck.
physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7
mathjs
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Show HN: Heynote – A Dedicated Scratchpad for Developers
The Math blocks are powered by Math.js (https://mathjs.org/).
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5 best JavaScript multidimensional array libraries
math.js is a comprehensive JavaScript library that offers support for working with matrices and multidimensional arrays. It contains a huge array of mathematical functions in addition to array operations, making it suitable for a wide range of mathematical activities.
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Decoding Why 0.6 + 0.3 = 0.8999999999999999 in JS and How to Solve?
ii) Third-Party Libraries There are various libraries like math.js, decimal.js, big.js that solve the problem. Each library functions according to its documentation. This approach is comparatively better.
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Open Source: Strapi v4 - Formula field
mathjs integration. Supports numbers, big numbers, complex numbers, fractions, units, strings, arrays, and matrices. Is compatible with JavaScript’s built-in Math library. Contains a flexible expression parser. Does symbolic computation. Comes with a large set of built-in functions and constants.
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How to make natural display calculator ?
hey, this looks interesting. there is library, mathjs , that is providing pretty printing , which I'm looking for.
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Notepad Calculator
It's because it's not supported out of the box by the mathjs library I'm using: https://mathjs.org/
I agree that this would be nice.
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Show HN: I made a web-based notepad with a built in unit calculator
Ha, yes, I was being nosy. It was quite easy to spot as it's the only XHR/Fetch request.
I was intrigued what you had used to build it, and if you had built your own solver (which you have), and what editor you used (Code Mirror) so went looking at the code. Interesting to see you left the source maps for production, made it easy for my sleuthing...
I experimented with a similar idea last year, but used ProseMirror/TipTap as the editor to enable rich text editing, and the MathJS (https://mathjs.org) solver. I also combined it with PouchDB and Yjs for offline editing and syncing between devices. Never finished it though, you have kept your nice and simple!
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ka: a calculator language for the command line
This is nice but I believe something much better can be achieved using JavaScript, in particular math.js.
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How to Build a Math Education website with interactive tools (such as graph manipulation), practice problems, and the ability to purchase tutoring content?
I also found this math input library: http://mathquill.com/ , and https://mathjs.org/ seems to contain code for solving math problems.
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Is there an open source formula language?
What about math.js? It has an expression parser that looks pretty nice.
What are some alternatives?
react-three-fiber - 🇨🇠A React renderer for Three.js
Numeral-js - A javascript library for formatting and manipulating numbers.
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
Fraction.js - Fraction is a rational numbers library written in JavaScript
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
accounting.js - A lightweight JavaScript library for number, money and currency formatting. (MOVED)
react-xr - 🤳 VR/AR with react-three-fiber
mnjs - MATH NODE JS (MNJS): A tiny math library for node.js & JavaScript on browser
react-three-rapier - 🤺 Rapier physics in React
math-clamp - Clamp a number
WebXR-emulator-extension - WebXR emulator extension
odometer