upbge
pyxel
upbge | pyxel | |
---|---|---|
27 | 41 | |
1,348 | 13,175 | |
1.6% | - | |
10.0 | 9.7 | |
1 day ago | about 1 month ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
upbge
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice.
Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development.
I think something like RPG in a Box https://rpginabox.com/ is nice if the child likes Minecraft-style graphics. Also it is worth checking out if modding an existing games is something that might be of interest. Also blender is perfect, as it allows to focus on certain aspects on modeling first and in has an amazing game engine that can be solely driven by logic bricks: https://upbge.org/#/
Still, I think even something like Unreal should not be ruled out if the child is dead set on making a "real" game (9 years is a bit pushing it admittedly with help it might work out). For a visually-motivated child that has access to beefy computer, Unreal is the perfect tool to get things done early and fast. Load the starter template and they have a character they can walk around with in the first minute. Grab some free-for-the-month asset packs and they can make decent looking levels in a day or two that they can show friends and be proud of. And if they get to the point of needing logic, the visual scripting language is more than enough to make complete games in it.
Unreal is a monster of complexity but but perfect for just hacking together a quick asset-flip demo one can feel good about. They will learn about the realities of game dev soon enough, let them have some fun.
Also, if the child is the kind to need a more focused approach, blender is a nice choice
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
- Upbge is an open-source, 3D game engine forked from the old Blender Game Engine
- Ask HN: Favorite Game Engine?
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Should I focus on C# or Pygame?
UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development.
- I made a resident evil parody game using UPBGE (blender game engine), and it's in second person
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HELP! Unable to enable "Bricky Nodes" or "Logic Nodes+"
Otherwise, if it doesn't work, I'd suggest creating an issue at the UPBGE repository: https://github.com/upbge/upbge/issues
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A new background for Windows made by me! It's my first time, opinions?
Yeah, they some people came back and revived it, they're adding some hella cool features like being able to render with eeve https://github.com/UPBGE/upbge
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Have a issue wiht 0.3, Please help!!
Link to issue:https://github.com/UPBGE/upbge/issues/1760
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is there Can Blender be used to create virtual tours of interior spaces?
Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
pyxel
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Show HN: Driftmania – an open source PICO-8 racing game
Nice work, gives me very Micro Machines vibes for the NES. The only thing I don't like about PICO-8 is that its completely closed source. An open source alternative that seems very promising is Pyxel. It has similar retro / pixel art limitations, a built-in sprite editor, music tracker, etc.
https://github.com/kitao/pyxel
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Pyxel is a retro game engine for Python
- LÖVE: a framework to make 2D games in Lua
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Learn python for a 13 year old
Just make games with pyxel https://github.com/kitao/pyxel
- Now that Godot is on Epic Store...
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is python good for making games?
There's also game engines which are fun to use in python, like pyxel.
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Web App Generation Feature Added to Pyxel, a Retro Game Engine for Python
A function to automatically generate an application launch URL has been added to Pyxel, a retro game engine for Python (https://github.com/kitao/pyxel please add your star to this repository!).
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Is PyGame worth using?
It's fine. You might also enjoy working with Pyxel, which is a little more pixellated and fun and not exactly "classically production ready" either. (I mean, games like Papers, Please could be programmed in Pygame, but that's about it).
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1 am programming be like
If you like retro games, Pyxel seems nice.
What are some alternatives?
Blender-Guide - Blender Guide
Arcade - Easy to use Python library for creating 2D arcade games.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
ScratchWikiSkin2 - Skin for the Scratch Wiki.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
processing - Source code for the Processing Core and Development Environment (PDE)
AUXL - A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers.
kaboom.js - 💥 JavaScript game library
godot-nim-stub - Stub for Godot project with Nim support
CToy - Interactive C live coding environment