unreal-rust
arewegameyet
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unreal-rust | arewegameyet | |
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5 | 99 | |
2,003 | 677 | |
- | 0.9% | |
0.0 | 7.1 | |
about 1 year ago | 3 days ago | |
Rust | SCSS | |
Apache License 2.0 | Creative Commons Attribution 4.0 |
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unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
arewegameyet
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
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Egregoria is a city simulation with high granularity
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".
All the blocks are there and the language is really well suited to games.
On top of my head:
The pros:
- The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.
- The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.
- Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.
- I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.
- The Rust community is very helpful, you can often talk directly to crate maintainers
The cons:
- Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.
- The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak
- Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/
Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
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Are We <Thing> Yet?
They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rustc-perf - Website for graphing performance of rustc
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
wg - Coordination repository of the Game Development Working Group
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
detonator - 2D game engine and editor 💥💣
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community