arewegameyet
detonator
arewegameyet | detonator | |
---|---|---|
100 | 13 | |
729 | 327 | |
1.8% | 1.8% | |
7.5 | 9.9 | |
11 days ago | 13 days ago | |
SCSS | C++ | |
Creative Commons Attribution 4.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arewegameyet
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Graphics Tricks from Boomers
Why Rust? Because I wanted to use far more concurrency than usually seen in games to overcome the fundamental performance problem in metaverse clients. The graphics stack works well enough to do this.[1] But it needs to get faster and do a few more things. Basically, I need three.js for Rust. I sort of have it, but the Rust crate has been abandoned, has bugs, and now I have to maintain it.
For a while, there was much enthusiasm for Rust game dev.[2] But it kind of ran down.
[1] https://video.hardlimit.com/w/7usCE3v2RrWK6nuoSr4NHJ
[2] https://arewegameyet.rs
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
- Egregoria is a city simulation with high granularity
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
detonator
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Obvious Things C Should Do
I really agree, I think that making the tests as easy as possible to get going goes a long way towards a code base that actually has tests.
I have something very similar.
https://github.com/ensisoft/detonator/blob/master/base/test_...
Borrowed heavily from boost.test.minimal and used to be a single header but but over the years I've had to add a single translation unit!
My takeaway is that if you keep your code base in a condition where tests are always passing you need much less complications in your testing tools and their error reporting and fault tolerance etc. !
- Show HN: 2D Game Engine and Editor
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RPG Maker and Engine for Clojure
Don't want to be a bother but if had the time I'd love to hear your thoughts on this
https://github.com/ensisoft/detonator
It's a (2D only) game engine I've been putting together for years and obviously not yet at a level comparable to Godot, maybe more like haxe or lowe2d.
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What do I think about Lua after shipping a project with 60k lines of code?
e) built-in help
that is integrated in my game engine's editor.
You can find more details on my GitHub
https://github.com/ensisoft/detonator
- Show HN: Detonator2D a 2D game engine and editor
- GitHub - ensisoft/gamestudio: 2D game engine and editor
- 2D Game engine and editor for Windows and Linux
- GameStudio: Yet Another 2D Game engine and editor for Windows and Linux
What are some alternatives?
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
Nu - Repository hosting the open-source Nu Game Engine and related projects.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
StationIapetus - 3rd person shooter in the very early development phase