Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. igasync

    C++ promise + task queue library for async programming across native and web targets

    I've been playing around with a couple ways of dealing with all that (most recently a task-list and promise implementation for C++ compiling to WASM) but I don't have anything production-ready or battle-tested.

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  3. wgpu

    A cross-platform, safe, pure-Rust graphics API.

    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.

  4. bevy

    A refreshingly simple data-driven game engine built in Rust

    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.

  5. arewegameyet

    The repository for https://arewegameyet.rs

    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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