SaaSHub helps you find the best software and product alternatives Learn more →
SCSS Gamedev Projects
-
Why Rust? Because I wanted to use far more concurrency than usually seen in games to overcome the fundamental performance problem in metaverse clients. The graphics stack works well enough to do this.[1] But it needs to get faster and do a few more things. Basically, I need three.js for Rust. I sort of have it, but the Rust crate has been abandoned, has bugs, and now I have to maintain it.
For a while, there was much enthusiasm for Rust game dev.[2] But it kind of ran down.
[1] https://video.hardlimit.com/w/7usCE3v2RrWK6nuoSr4NHJ
[2] https://arewegameyet.rs
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
SCSS Gamedev discussion
SCSS Gamedev related posts
-
Graphics Tricks from Boomers
-
Is rust suitable for multiplayer games?
-
Someday, maybe, we will be game. I hope.
-
Struggling to find practical uses for Rust
-
Choosing a graphics library
-
Rust – Are We Game Yet?
-
Rust – Are We Game Yet?
-
A note from our sponsor - SaaSHub
www.saashub.com | 21 Jan 2025
Index
# | Project | Stars |
---|---|---|
1 | arewegameyet | 709 |