unity3d-zoning
fungus
unity3d-zoning | fungus | |
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1 | 6 | |
7 | 1,562 | |
- | 1.7% | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
C# | C# | |
- | MIT License |
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unity3d-zoning
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I Made a Tutorial on Room / Area Designation! Link in comments
I recently made a system for my game that allows the player to draw areas on the terrain, and have areas that are touching one another be joined. You can check out the tutorial here, and the source code here :)
fungus
- Any way to make .asset files?
- Does anyone know any software to help plan a story with multiple paths?
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Godot 4.0 will discontinue visual scripting
Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.
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What platforms can I use to make a visual novel?
Unity with a plugin called fungus( it's made for that ) Homepage: https://fungusgames.com/
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How do I start creating a 2D pixel-art dialogue visual novel game? (possibly with unity)
Remember seeing this (https://github.com/snozbot/fungus),I haven't used it though
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TIL Ink Fungus Combo
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
What are some alternatives?
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Zenject - Dependency Injection Framework for Unity3D
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
godot-headers - Headers for the Godot API supplied by the GDNative module.
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
ProceduralToolkit - Procedural generation library for Unity
Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine
pikt - :art: Image-based poetic programming language.
gdnative - Rust bindings for Godot 3
ink - inkle's open source scripting language for writing interactive narrative.