unity-raw-input
Windows Raw Input wrapper for Unity game engine (by elringus)
sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)
unity-raw-input | sprite-glow | |
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2 | 2 | |
210 | 2,178 | |
- | - | |
4.7 | 4.0 | |
4 months ago | 4 months ago | |
C# | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-raw-input
Posts with mentions or reviews of unity-raw-input.
We have used some of these posts to build our list of alternatives
and similar projects.
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Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
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Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
sprite-glow
Posts with mentions or reviews of sprite-glow.
We have used some of these posts to build our list of alternatives
and similar projects.
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
When comparing unity-raw-input and sprite-glow you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT