unity-package-wizard
FontainebleauDemo
unity-package-wizard | FontainebleauDemo | |
---|---|---|
2 | 2 | |
0 | 1,062 | |
- | 0.0% | |
0.0 | 0.0 | |
about 2 years ago | over 1 year ago | |
Shell | C# | |
MIT License | - |
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unity-package-wizard
FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
What are some alternatives?
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