unity-package-wizard VS UniversalInventorySystem

Compare unity-package-wizard vs UniversalInventorySystem and see what are their differences.

unity-package-wizard

Command-line wizard to simplify the creation of unity packages. (by yanicksenn)

UniversalInventorySystem

A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
unity-package-wizard UniversalInventorySystem
2 1
0 104
- -
0.0 5.8
about 2 years ago 15 days ago
Shell C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-package-wizard

Posts with mentions or reviews of unity-package-wizard. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unity-package-wizard yet.
Tracking mentions began in Dec 2020.

UniversalInventorySystem

Posts with mentions or reviews of UniversalInventorySystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

What are some alternatives?

When comparing unity-package-wizard and UniversalInventorySystem you can also consider the following projects:

TQVaultAE - Extra bank space for Titan Quest Anniversary Edition

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

FontainebleauDemo - Fontainebleau demo

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Binner - Open source parts inventory system for makers, electronics hobby, and professional engineers

inventory-system - Simple inventory system for unity

Modern-MSX-BASIC-Game-Dev - Examples, demos and scripts from the book "Modern MSX-BASIC Game Development"

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

fss - User-friendly command-line search scripts combining find and grep utilities with fzf previewing and direct actions on specific file types