ultimatetapankaikki
super-mario-bros
ultimatetapankaikki | super-mario-bros | |
---|---|---|
1 | 2 | |
34 | 85 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
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ultimatetapankaikki
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Games that are/were popular in your country but unknown in most other areas?
From here: https://github.com/suomipelit/ultimatetapankaikki
super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
Avara - Port of the original 1996 game from Ambrosia Software.
supermariowar - A fan-made multiplayer Super Mario Bros. style deathmatch game
Moondust-Project - Moondust Project by Wohlstand
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
freeorion - Source code repository of the FreeOrion project.
DOOM - DOOM Open Source Release
openblok - A customizable, cross platform, open-source falling block game, packed with a bunch of features.
Terasology - Terasology - open source voxel world
chrgfx - Converts to and from tile based graphics from retro video game hardware
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.