uVkCompute
vuh
uVkCompute | vuh | |
---|---|---|
1 | 3 | |
201 | 339 | |
1.0% | - | |
4.8 | 2.8 | |
5 months ago | 7 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uVkCompute
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Compute Shader profiling
Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)
vuh
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GLSL shaders for OpenCL
The only one that is relatively lightweight (and doesn't have dependencies) is vuh (https://github.com/Glavnokoman/vuh) that looks unsupported.
- Resources for Vulkan GPGPU searched
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Blender 3.0 takes support for AMD GPUs to the next level
Don't try to use it directly, you need a higher level library.
https://github.com/KomputeProject/kompute seems like what's taking off. There are also smaller ones like https://github.com/Glavnokoman/vuh etc.
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
GLSL - GLSL Shading Language Issue Tracker
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
ocl - OpenCL for Rust
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
vkBasalt - a vulkan post processing layer for linux
liblava - Modern and easy-to-use library for Vulkan
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
clvk - Implementation of OpenCL 3.0 on Vulkan