tyra
ps2dev
tyra | ps2dev | |
---|---|---|
8 | 5 | |
439 | 288 | |
- | 1.4% | |
7.8 | 5.9 | |
29 days ago | 4 days ago | |
C++ | Shell | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tyra
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I’ve never written a single line of code, I have no idea how anything works. What is the first step towards making my own ps2 game?
There is also a (relatively) easier method: tyra. Tyra is an engine: it does the hard work talking to the hardware for you. You can follow the various tutorials (if I remember well, they are in C++ language, that is quite similar to C, but I suggesto to read something about it anyway) and maybe in a few hours you will have something running on the Playstation2.
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Thinking about making a ps2 game
Need an graphics engine? There's tyra
- Tyra: Open-source game engine for Playstation 2
- "Tyracraft" - An open-source Minecraft clone being developed for the PlayStation 2 using the homebrew Tyra engine
- Tyra a PS2 game engine for dev
- Found this interesting. A full ass c++20 supporting PlayStation 2 game engine
- Tyra — open-source game engine project for PlayStation 2
ps2dev
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I’ve never written a single line of code, I have no idea how anything works. What is the first step towards making my own ps2 game?
As the Playstation 2 architecture is really complex, some people has make the PS2SDK library that contains a lot of pre made code ready to be used. If you want to start from scratch, do yourself a favour and use that library, also, if you don't want to setup a Linux machine to compile (that means translating C code into something that the Playstation2 can understand) the library and your project, I suggest to use the provided Docker image as described in the Docker generation section of the README.md file in the repository (oversimplifying, a Docker image is like a box that can run Linux on your computer without actually having to install it).
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Are there any tools that can dump the information of a ps2 game?
It look like whatever exists, you can find it through the ps2dev installer.
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any programming language on the PS2 besides BASIC(Yabasic)
there is also the homebrew SDK: https://github.com/ps2dev/ps2dev
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PS2 Development documentation
I wanted to explore the world of developing for the PlayStation 2, so I looked up ps2dev, but for some reason it failed to compile (idk the error from the top of my head, but the error code was 127).
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PS2 Dev docs (ps2sdk) for homebrew
I am installing the PS2 dev toolchain as I type this post from here. I am curious about if there's some sort of documentation in regards to developing with this toolchain other than the short README on the GitHub site of the toolchain.
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
TR2Main - Tomb Raider II Injector Dynamic Library
HDL-Batch-installer - A GUI for HDL Dump. Featuring batch installation of PS2 games to PS2 internal hdd and some game management utilities
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
Avara - Port of the original 1996 game from Ambrosia Software.
spelunky-psp - Spelunky remake for Sony PSP.
ps2sdk - Homebrew PS2 SDK
TheXTech - The full port of the SMBX engine from VB6 into C++ and SDL2, FreeImage and MixerX
alundra-randomizer - A randomizer for the PS1 game Alundra
psx-comBINe - Cross-Platform PSX Game Combiner - Combines mutliple .bin files into a single .bin
sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2