tower-lsp
rapier
tower-lsp | rapier | |
---|---|---|
7 | 39 | |
902 | 3,574 | |
- | 4.0% | |
4.8 | 8.4 | |
11 days ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tower-lsp
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What's everyone working on this week (22/2023)?
I am using nom / nom_locate to build the parser side because I've done a handful of other projects with it, and I plan to use tower-lsp to hook up the language server side.
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State of the Ruby language server (LSP) ecosystem / looking for suggestions
I realize this might not be for everyone, but I'm writing it in Rust using Lib-ruby-parser and tower-lsp: two existing libraries that handle a bunch of the heavy lifting for me. I'm more productive in Rust than with Ruby at this point, despite doing Ruby full time for 15 years, plus I really really don't want to have to deal with a slow LSP--that was the whome impetus for this project. I started in the spring, made a bunch of headway, then backtracked to redo the internals to make it easier to handle monkeypatching, overriding/redefining of methods, etc. across your project.
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Language Server Protocol
https://github.com/ebkalderon/tower-lsp is a generalized LSP implementation in a lower-level language (Rust) so you may get a better idea by reading through that repo. It seems that the server opens a TCP socket that the client later connects to, but I'm not really sure.
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tower_lsp client/server Document Sync
I was taking a look at the tower_lsp example here (https://github.com/ebkalderon/tower-lsp/blob/master/examples/stdio.rs) and had a question about how the document sync works between the client and the server.
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how to make a lsp in rust ?
Mine all use [tower-lsp](https://github.com/ebkalderon/tower-lsp/) for the LSP protocol stuff, and then either [Tree-sitter](https://github.com/tree-sitter/tree-sitter) or [Nom](https://github.com/Geal/nom). If I do another I'll probably try [Chumsky](https://github.com/zesterer/chumsky) which combines some of the advantages of both.
- tower-lsp 0.16.0 — Lightweight framework for building LSP servers
rapier
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Code examples: see examples2d, examples3d-f64 and examples3d directories
- Rapier: Fast 2D and 3D physics engines written in Rust
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Bevy XPBD: A physics engine for the Bevy game engine
What are the pros and cons compared to something like Rapier? When should one use Bevy XPBD instead of Rapier, or vice versa?
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What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
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Constructing a piston/muscle/gas strut in bevy_rapier3d?
I have noticed that Rapier 0.17 contains a RopeJoint struct, which constrains maximum distance between two dynamic bodies. It doesn't seem to have found its way into bevy_rapier3d yet so I haven't understood whether it supports (half of) my use case, and looking at the code (https://github.com/dimforge/rapier/blob/master/src/dynamics/joint/rope_joint.rs) I really cannot see how it is actually implemented and how I could extend it to also set a minimum distance, but this may be a place to start.
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Next part of my platformer in bevy series
I was also frustrated with the kcc, so I opened a PR that fixes most of my issues: https://github.com/dimforge/rapier/pull/446
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What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
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Good resources for structuring a 2d physics engine in Rust?
Maybe check out how Rapier does it. Rapier is likely the most advanced physics engine in Rust. (Though Embark Studios is doing some crazy stuff with ML physics.)
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
What are some alternatives?
tower - async fn(Request) -> Result<Response, Error>
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
kakoune-lsp - Kakoune Language Server Protocol Client
bevy - A refreshingly simple data-driven game engine built in Rust
rust-analyzer - A Rust compiler front-end for IDEs
parry - 2D and 3D collision-detection library for Rust.
tree-sitter - An incremental parsing system for programming tools
nakama - Distributed server for social and realtime games and apps.
react-relay - Relay is a JavaScript framework for building data-driven React applications.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
chumsky - Write expressive, high-performance parsers with ease.
gdnative - Rust bindings for Godot 3